Mordheim: City of the Damned ParaMOD 1.27 Character Planner

A simple character planner for Mordheim: City of the Damned - using ParaMOD
You can find the latest version for the latest ParaMOD release at https://quist4mordheim.github.io/
Original design by Nithon; full vanilla site by Mr Pyro at http://pyrospace.co.uk/mordheim
The planner used in the previous tournament(currently ParaMOD 1.22) can be found at https://cmr.home.xs4all.nl/mordheim/ - note however that this site can disappear at any time the moment xs4all stops hosting home sites.
Site copy by Quist - if you have a claim or otherwise want to contact me, please do so on the Discord Tournaments of Mordheim server
Select a profile and plan your rank 10 character.
This is still work in progress.

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Choose a unit profile

Human Mercenaries

Captain
Youngblood
Warlock
Champion
Warrior
Marksman
Ogre Mercenary

Sisters of Sigmar

Sigmarite Matriarch
Sister Superior
Sigmar Purifier
Augur
Sister
Novice
Maiden of Sigmar

Witch Hunters

Witch Hunter Captain
Templar Knight
Witch Hunter
Warrior Priest
Zealot
Flagellant
Executioner

DLC Heroes - Order

Smuggler
Wolf-Priest of Ulric

Clan Eshin

Assassin Adept
Night Runner
Black Skaven
Eshin Sorcerer
Warpguard
Verminkin
Rat Ogre

Cult of the Possessed

Magister
Mutant
Marauder
Possessed
Darksoul
Brethren
Chaos Spawn

Undead

Vampire
Dreg
Vampire Thrall
Necromancer
Zombie
Ghoul
Crypt Horror

DLC Heroes - Destruction

Poison Wind Globadier
Doomweaver

No unit profile selected

Attributes

0 Unspent Points Physical
Strength 0 / 0
Toughness 0 / 0
Agility 0 / 0
0 Unspent Points Mental
Leadership 0 / 0
Intelligence 0 / 0
Alertness 0 / 0
0 Unspent Points Martial
Weapon Skill 0 / 0
Ballistic Skill 0 / 0
Accuracy 0 / 0
General
Damage 0 - 0
Armour Absorption 0%
Wounds 0
Critical Hit Chance 0
Other
Dodge 0%
Parry 0%
Movement 0m
Initiative 0
Morale 0
Resistances
Poison 0%
Magic 0%
Melee 0%
Ranged 0%
Critical Hit 0%
Stun 0%
Wyrdstone 0%
Trap 0%
All Alone 0%
Fear 0%
Terror 0%

Skills 0 unspent Skillpoints

Active Skills 0 / 5 Skillslots used

Passive Skills 0 / 5 Skillslots used

Spells 0 unspent Spellpoints

Spells 0 / 5 Spellslots used

Mutations

0 / 3 Mutations

Books

Equipment

Main hand

Off hand

Body

Head

Perks

Thanks (Nithon's original message)

To Rogue Factor for an amazing game.
To the Gentlemen of Mordheim, OCC and RUBBL for great PVP experiences.
To Greybush for the unit summary guide.
To Stymie for the game mechanics guide.
To the guy who made that google docs spreadsheet. You are a hero :)
Everyone helping out with testing and reporting errors

Mr Pyro's thanks

To Nithon for building the original version of this page and making it easy to extend
To miniaaar for digging through patch notes for skill changes
To Greybush, Purest Warrior, Don Carlos and Karond for unit/weapon stats
To anybody who's reported a bug for helping to improve the tool for everyone

More thanks from Quist

To Mr Pyro for his awesome site that kept the game alive, and players sane, for many years! Also thanks to Paranoia, Steiner, dv, Tin, Kittenpaw and all the other modders for giving the game a 2nd life. And to Lord Ramon for pointing out some painful typos.

Found some error?

Contact me on Discord

News / Changes

(2023-08-26) V2.9.0: Update for ParaMOD 1.27.

(2023-05-20) V2.8.0: Update for ParaMOD 1.26.

(2023-05-07) V2.7.2: Darksoul gains a Face Mutation but has Skill points reduced to 12.

(2023-05-07) V2.7.1: Updated Passive Ballistic Skills.

(2023-05-06) V2.7.0: Update for ParaMOD 1.25.

(2023-04-29) V2.6.3: Fixes in text of Retreat and Defense Breach.

(2022-08-08) V2.6.2: Fixed Hold Ground cost and Sinful Speech icon.

(2022-06-02) V2.6.1: Update for ParaMOD 1.22: updated descriptions of Fear, Terror and Veteran.

(2022-04-17) V2.6.0: Update for ParaMOD 1.21.
Fix Critical hit chance from mutations that scale with armbands were not applied.

(2021-11-27) V2.5.2: Fixed some of the 1.19 minipatch updates that were missing.

(2021-10-18) V2.5.1: Minor update, add empty hand and 6 base Accuracy to Matriarch, plus some text updates.

(2021-09-12) V2.5.0: Update for ParaMOD 1.19, various fixes on updates from 1.18.

(2021-08-21) V2.4.0: Update for ParaMOD 1.18.

(2021-07-27) V2.3.0: Update for ParaMOD 1.17.

(2021-06-05) V2.2.4: Minor update, fix Nerve Shot and typo in Combat Savvy.

(2021-02-21) V2.2.3: Minor update, fixes for e.g. Sniper Shot, Ready Stance, Flawless Positioning.

(2021-02-07) V2.2.2: Minor update, fixes for e.g. Sixth Sense, Frenzy, Ripper, Ghouls with shields.

(2021-01-27) V2.2.1: Minor update, fixes for e.g. Order and Defensive Stance.

(2021-01-20) V2.2: Up to date with changes from Paramod 1.16.

(2021-01-19) V2.1.1: Minor update, fix missing Perks for Darksoul and Flagellant.

(2021-01-09) V2.1: Updated spells. Injuries are still vanilla and hidden for now. To Do: update Injuries, and hopefully implement Runes some day.

(2020-12-30) V2.0: Replace all skills and numbers with those from Paramod 1.15.

(2016-11-08) V1.10: Up to date with changes from Patch 10.

(2016-10-25) V1.9: Up to date with changes from Patch 9 and added Undead faction, plus some bug fixes and improvements around mutations

(2016-07-16) V1.8: Up to date with all changes from Patch 8.

(2016-06-18) V1.7: Up to date with all changes from Patch 7, including stats/skills for Witch Hunters. Also, shiny icons!

(2016-06-04) V1.6: Added Perks to the unit description, which also fixes some issues with Large units having wrong Resistance values. Some minor bugfixes as well

(2016-05-21) V1.5: an import of the original builder from Nithon, plus:

  • DLC Heroes: Smuggler, Poison Wind Globadier, Doomweaver and Wolf-Priest of Ulric!
  • All skill and spell changes from patches up to Patch 6
  • Couple of minor bugfixes
To Do / Wishlist (Quist's list; may or may not get around to these...)
  • Add enchantments
To Do / Wishlist (Nithon's list; may or may not get around to these...)
  • Maybe add tooltips on attributes or an extra info page with mechanics
  • Display extra stats (hit chance, crit damage, dodge bypass, etc)
  • Add rank progression
  • Save planned profile